Assassin Signet Spike
5 posters
[tArD] :: Guild Wars :: PvP and PvE
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Re: Assassin Signet Spike
its high damage, and very interesting, but seems very slow. maybe with multiple people i guess? works for both blind and dmage
Re: Assassin Signet Spike
I think if you used something like this in a team where other teammates provided the blind and poison instead of B-Surge on the sin, Keystone Signet with Mantra of Signets would then be great on the sins so that they could really spam their signets if that's what your aiming to do. (Which is really rather dumb, as I explain in my post below)
Last edited by on Tue 9 Jan - 16:18; edited 1 time in total
fudgewaffle- tArD
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Number of posts : 86
Age : 35
Location : The Closet Under The Stairs, 4 Privet Drive, Little Winging, Surrey
IGN : Combat
Registration date : 2006-11-22
Re: Assassin Signet Spike
but if you r goona rely on sigs. one rust or Ignorance which disables all your sigs. could pretty much turn you off, and believe me, if you are a high damage dealer, people will know at least 2 or 3 of your skills. Plus you got no hex or condition removal, that will add pressure on your monks(or healers/protectors as a good rt can become a good monk at times) and the MOST COMMON thing that can happen to a offensive player(other than taking damage, lots of them) is to be interrupted(mainly of ele/mes/nerco should they choose to be offensive) hexed and conditioned.
This build isn't a bad one, I MEAN IT!!!!!
But you need to be careful using it, as it can take quite a blow from a well protected/far away nercomancer(by using soul barbs and heavy hex + heavy degen, although from what i see heavy degen + BS is more than enough for this build to come for the nerco. But the nerco should have little problem due to the BS skills and blindness have no effect on the nerco and the nerco can quickly transfer the conditions back to the sin) Of course this doesn't HAVE to be a nerco, any heavy hex casters will do.
And a quote from wiki states that :"This build is designed for PvP and uses high damage Signets and other ranged attacks, that allows for high-damage attacks while keeping the user in a safe distance from the middle of battle. That, in combination with the Assassin's high AL allows for a sturdy caster that can handle pressure more effectively than many other spellcasters usually can."
So this isn't meant to be within the reach of meleers, instead this build should be seen as a spellcaster, not a assassin.
That been said, i DEEPLY AGREE that this is a good build, but i have seen people is RA/TA using it like a sin, which can lead to quick death(as it often does on presistant players). And hopefully what i said also clears some of the questions on this build for anyone. (EVEN JAMES!!! )
i am ready to take hits from what i said, and you are welcome to hit me(i WON'T punch back!) with comments.
This build isn't a bad one, I MEAN IT!!!!!
But you need to be careful using it, as it can take quite a blow from a well protected/far away nercomancer(by using soul barbs and heavy hex + heavy degen, although from what i see heavy degen + BS is more than enough for this build to come for the nerco. But the nerco should have little problem due to the BS skills and blindness have no effect on the nerco and the nerco can quickly transfer the conditions back to the sin) Of course this doesn't HAVE to be a nerco, any heavy hex casters will do.
And a quote from wiki states that :"This build is designed for PvP and uses high damage Signets and other ranged attacks, that allows for high-damage attacks while keeping the user in a safe distance from the middle of battle. That, in combination with the Assassin's high AL allows for a sturdy caster that can handle pressure more effectively than many other spellcasters usually can."
So this isn't meant to be within the reach of meleers, instead this build should be seen as a spellcaster, not a assassin.
That been said, i DEEPLY AGREE that this is a good build, but i have seen people is RA/TA using it like a sin, which can lead to quick death(as it often does on presistant players). And hopefully what i said also clears some of the questions on this build for anyone. (EVEN JAMES!!! )
i am ready to take hits from what i said, and you are welcome to hit me(i WON'T punch back!) with comments.
Guest- Guest
Re: Assassin Signet Spike
they're "necros", not nercos btw
This build is good for spamming the signets but, as you said, it's meant to be played like a caster. My question is, why would you use a sin for a nuker's job. Sins are meant to be a sort of hybrid attacker/caster that jumps in and out of battle. Critical strikes is ideal for doing this because it increases the chance that those few hits you get in will count for something and gives you energy management for casting when you do. A sin is not meant solely for unleashing a stupidly long attack chain nor is it made for spamming spells as a caster. What makes sins so powerful is that they are capable of doing both at the same time. This build is good for RA because you never know what teammates you'll get, but when you have the opportunity to arrange your group's build to include poison and blind beforehand, a sin using not only these signets but dagger skills, shadow stepping, enchantment removal, slow, etc. will be many times more effective (and annoying).
This build is good for spamming the signets but, as you said, it's meant to be played like a caster. My question is, why would you use a sin for a nuker's job. Sins are meant to be a sort of hybrid attacker/caster that jumps in and out of battle. Critical strikes is ideal for doing this because it increases the chance that those few hits you get in will count for something and gives you energy management for casting when you do. A sin is not meant solely for unleashing a stupidly long attack chain nor is it made for spamming spells as a caster. What makes sins so powerful is that they are capable of doing both at the same time. This build is good for RA because you never know what teammates you'll get, but when you have the opportunity to arrange your group's build to include poison and blind beforehand, a sin using not only these signets but dagger skills, shadow stepping, enchantment removal, slow, etc. will be many times more effective (and annoying).
fudgewaffle- tArD
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Number of posts : 86
Age : 35
Location : The Closet Under The Stairs, 4 Privet Drive, Little Winging, Surrey
IGN : Combat
Registration date : 2006-11-22
Re: Assassin Signet Spike
hey you guys know that there is a GOOD tank/melee boss farming build using Ignorance!
it is a N/Mes build
check it out!:
http://gw.gamewikis.org/wiki/Build:N/Me_Midnight_Solo
it is a N/Mes build
check it out!:
http://gw.gamewikis.org/wiki/Build:N/Me_Midnight_Solo
Guest- Guest
Re: Assassin Signet Spike
plus Ignorance can disable rez sig for 18sec too, that's kind of a good thing in pvp right?
don't know here...just asking cause 99.9999% of the people that plays RA,TA,HA,GVG(maybe) brings rez sig. and Ignorance and used to turn 1 or 2 off for 18sec.(which is enough to kill someone according to skye)
don't know here...just asking cause 99.9999% of the people that plays RA,TA,HA,GVG(maybe) brings rez sig. and Ignorance and used to turn 1 or 2 off for 18sec.(which is enough to kill someone according to skye)
Guest- Guest
Re: Assassin Signet Spike
i'd say in gvg its 6/8*100% and ha its 4/6*100% and ta is 75% but that's beside the point lol
IceNutz- Admin
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Number of posts : 362
Age : 36
Location : US
IGN : Doctor Sine
Registration date : 2006-08-27
Re: Assassin Signet Spike
that's a multiplication sign lol
IceNutz- Admin
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Number of posts : 362
Age : 36
Location : US
IGN : Doctor Sine
Registration date : 2006-08-27
Re: Assassin Signet Spike
Translating what ice wrote:
He means everyone except monks bring res sig. Also, in GvG more like 5/8 or even 4/8 because you have the runner and a hard res Me/Mo or Me/P or P/__. So yeah the problem with ignorance though is it cant be spammed on multiple targets, so you'd have to get super lucky for not only one of them to die, but also for that person to have a res sig AND not having ignorance removed. But yeah I've looked at that solo build... but I dont have Signet of Midnight
He means everyone except monks bring res sig. Also, in GvG more like 5/8 or even 4/8 because you have the runner and a hard res Me/Mo or Me/P or P/__. So yeah the problem with ignorance though is it cant be spammed on multiple targets, so you'd have to get super lucky for not only one of them to die, but also for that person to have a res sig AND not having ignorance removed. But yeah I've looked at that solo build... but I dont have Signet of Midnight
Tearz- Admin
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Number of posts : 209
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Location : Isn't that a train?
IGN : Tearz Of Magyk
Registration date : 2006-12-16
Re: Assassin Signet Spike
rust is good on tanks too right? cause it sort shuts down their healing sig......
_________________
How we longed for Heaven
We are giving up something we never had
Time goes by so fast
And Heaven is lost...............
_________________
How we longed for Heaven
We are giving up something we never had
Time goes by so fast
And Heaven is lost...............
Guest- Guest
Re: Assassin Signet Spike
i didn't think it needed translation lol it was just math...
IceNutz- Admin
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Number of posts : 362
Age : 36
Location : US
IGN : Doctor Sine
Registration date : 2006-08-27
Re: Assassin Signet Spike
????????????????????????????????????????
_________________
How we longed for Heaven
We are giving up something we never had
Time goes by so fast
And Heaven is lost...............
_________________
How we longed for Heaven
We are giving up something we never had
Time goes by so fast
And Heaven is lost...............
Guest- Guest
Re: Assassin Signet Spike
that was at tearz XD
IceNutz- Admin
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Number of posts : 362
Age : 36
Location : US
IGN : Doctor Sine
Registration date : 2006-08-27
Re: Assassin Signet Spike
ok..........lol
_________________
How we longed for Heaven
We are giving up something we never had
Time goes by so fast
And Heaven is lost...............
_________________
How we longed for Heaven
We are giving up something we never had
Time goes by so fast
And Heaven is lost...............
Guest- Guest
Re: Assassin Signet Spike
i need to try this signet spike sometime... i saw some ele doing it lol- it was pretty funny, but seemed to do alot of damage.
Re: Assassin Signet Spike
no duh....it is a SPIKE
_________________
How we longed for Heaven
We are giving up something we never had
Time goes by so fast
And Heaven is lost...............
_________________
How we longed for Heaven
We are giving up something we never had
Time goes by so fast
And Heaven is lost...............
Guest- Guest
[tArD] :: Guild Wars :: PvP and PvE
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