Guillaume's 4 Melee Team GvG Build
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[tArD] :: Guild Wars :: PvP and PvE
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Guillaume's 4 Melee Team GvG Build
http://gwshack.us/709a4
The 2 W/E's will "lineback" the oposing warriors, which consists of knocking them down repeatedly. If your team is pushing very hard then have 1 or 2 warriors switch to the monks and start chain KD'ing them during the push. Have the 2 Dervishes train on one target when forms are up and have the E/MO MoM Smiter smite the grenths dervish and pulling blind off any of the melee characters. The runner when he is at the stand and has the time will gaile chaine the target being attacked by the 2 dervishes. The heal party is really high specced because I don't have an LoD. Versus teans that have no melee the warriors will disrupt the enemy offense with KD's and then chain KD enemy monks when needed.
The build's defense might seem like it is not alot, but trust me 2 linebackers will stop most anything, including dervish trains. The offense should just form up, call a target to be trained and then go to town. The 3 KD's from the warriors can be used to lockdown the enemy monks while you pound on something.
The 2 W/E's will "lineback" the oposing warriors, which consists of knocking them down repeatedly. If your team is pushing very hard then have 1 or 2 warriors switch to the monks and start chain KD'ing them during the push. Have the 2 Dervishes train on one target when forms are up and have the E/MO MoM Smiter smite the grenths dervish and pulling blind off any of the melee characters. The runner when he is at the stand and has the time will gaile chaine the target being attacked by the 2 dervishes. The heal party is really high specced because I don't have an LoD. Versus teans that have no melee the warriors will disrupt the enemy offense with KD's and then chain KD enemy monks when needed.
The build's defense might seem like it is not alot, but trust me 2 linebackers will stop most anything, including dervish trains. The offense should just form up, call a target to be trained and then go to town. The 3 KD's from the warriors can be used to lockdown the enemy monks while you pound on something.
Guillaume De Sonoma- tArD
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Number of posts : 127
Age : 33
Registration date : 2006-05-19
Re: Guillaume's 4 Melee Team GvG Build
Guillaume De Sonoma wrote:http://gwshack.us/709a4
The build's defense might seem like it is not alot, but trust me 2 linebackers will stop most anything, including dervish trains.
Yeah, except Steady Stance wars which are all too common nowadays. Basically the linebackers would just help them. :-\. Also enchant removal and diversion will kill the Master Of Magic, which is basically the only fast condition removal, because the monks will burn through their energy if the other team has a R/D or P/D with Ebon Dust Aura :-\ Just my input
Tearz- Admin
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Number of posts : 209
Age : 32
Location : Isn't that a train?
IGN : Tearz Of Magyk
Registration date : 2006-12-16
Re: Guillaume's 4 Melee Team GvG Build
would this work with: 2 linebackers, 1 n/rt(spirit summoners with blood ritual), 2 monks, 1 flag runner, 2 devs. (maybe 2 n/rt are better? as they can carry both offense and defense/healing spirits {but the 2 monks should be able to cover the health of the team} and the runner can spam gale on long casting spellcasters like ele, mes, nerco, {but i don't think more knockdowns are needed as there are already 2 tank trained on knockdown} when they are free )
we should try this build sometimes =)
_________________
How we longed for Heaven
We are giving up something we never had
Time goes by so fast
And Heaven is lost...............
we should try this build sometimes =)
_________________
How we longed for Heaven
We are giving up something we never had
Time goes by so fast
And Heaven is lost...............
Guest- Guest
Re: Guillaume's 4 Melee Team GvG Build
Tearz wrote:Guillaume De Sonoma wrote:http://gwshack.us/709a4
The build's defense might seem like it is not alot, but trust me 2 linebackers will stop most anything, including dervish trains.
Yeah, except Steady Stance wars which are all too common nowadays. Basically the linebackers would just help them. :-\. Also enchant removal and diversion will kill the Master Of Magic, which is basically the only fast condition removal, because the monks will burn through their energy if the other team has a R/D or P/D with Ebon Dust Aura :-\ Just my input
I feel that linebackers would definitly help the steady stance, but they would then start hurting themselves with self KD because the recharge on Steady Stance isn't enough that they can stop their self-KD's and the linebackers. Even if it doesn't then the line backers can still KD train monks while the Dervs kill stuff.
I don't know what end of the ladder you fight at or observe but I have seen Ebon Dust Aura under 3 times in gvg/obs mode. But if they do have one the melandru is immune, spending time blinding a line backer is mostly pointless because their is always another to KD the prime offense (grenths derv usually), and the grenths has a draw on him primarily. I would send a linebacker on the R/D anyway and bang away with KDs, I mean counter blow ftw.
Enchant removal is also a lot less common because of the nerf to drain enchantment, and that leaves a grenths (who should be linebacked and kited from), and a shatter enchantment which will almost always be used on their spikes.
You can what if anything to death, but their is always some way to work around it.
Guillaume De Sonoma- tArD
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Number of posts : 127
Age : 33
Registration date : 2006-05-19
Re: Guillaume's 4 Melee Team GvG Build
lotsa wars-
it seems pretty ez to do. Just smite- not sure if smite is really all that great anymore
also- with a general thing now. Say 2 melee on offense, that means ur line backers are on them.
then that means ur only damage are the 2 dervs + some smite. Since most people know how to spread, the smite will most of the time only affect 1-2 people + sythe attacks. However, even those can be stopped from aegis/ blind. Just keep aegis for melandrus, and blind for grenth.
so ur relying on ur 2 dervishes to do all the damage basically. which could be good or bad.
what about split?
it seems pretty ez to do. Just smite- not sure if smite is really all that great anymore
also- with a general thing now. Say 2 melee on offense, that means ur line backers are on them.
then that means ur only damage are the 2 dervs + some smite. Since most people know how to spread, the smite will most of the time only affect 1-2 people + sythe attacks. However, even those can be stopped from aegis/ blind. Just keep aegis for melandrus, and blind for grenth.
so ur relying on ur 2 dervishes to do all the damage basically. which could be good or bad.
what about split?
Re: Guillaume's 4 Melee Team GvG Build
The hammers have 16 Hammer 13 strength and can actually deal decent damage to the enemy. If I had to mod the build for splitting (SoH nerf ftw) I would make it a Mo/E runner and give the smiter a storm djinns health. I should do that, but then you lose condi removal, but whatever. The damage is a lot though james. 2 Hammers that play defensive but can make offensive pushes with 3 KD and Deep Wound. 2 Dervishes that are hard to shutdown. I do miss enchant removal, but until mesmers recieve a bigger buff I don't care.
Edit: If you guys play any of my builds hook me up with a guest yo.
Edit: If you guys play any of my builds hook me up with a guest yo.
Guillaume De Sonoma- tArD
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Number of posts : 127
Age : 33
Registration date : 2006-05-19
Re: Guillaume's 4 Melee Team GvG Build
what if we switched the aoe smite to a expel hexes shutdown mesmer.
then replaced divert with lod
and
the flag runner with rt/a runner (good vs the new types of ganks)?
then replaced divert with lod
and
the flag runner with rt/a runner (good vs the new types of ganks)?
Re: Guillaume's 4 Melee Team GvG Build
I don't like that the Rt/A has no party support. I would rather have a Mo/E. The Mes/Mo could be like:
Mantra of Recovery
Remove Hex
Draw Conditions
Resurrection Chant
Drain Enchantment
Diversion
Power Drain
Power Leak
Not my ideal bar, but good support and has an enchant rip + diversion and 2 interupts.
Mantra of Recovery
Remove Hex
Draw Conditions
Resurrection Chant
Drain Enchantment
Diversion
Power Drain
Power Leak
Not my ideal bar, but good support and has an enchant rip + diversion and 2 interupts.
Guillaume De Sonoma- tArD
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Number of posts : 127
Age : 33
Registration date : 2006-05-19
Re: Guillaume's 4 Melee Team GvG Build
the Rt/A missed something. The heal was weak and the run time too. Disrupting Dagger is 1sec casting... can't really interrupt except long casting skills.
Re: Guillaume's 4 Melee Team GvG Build
does the mo/ele have an elite for running? cause if it doesn't, maybe sandstorm will help? as it can dish out some dmg and make ppl run.......but something is telling me this is a bad idea lol
Guest- Guest
Re: Guillaume's 4 Melee Team GvG Build
Mo/El uses LoD and Storm Djinn's Haste.
Guillaume De Sonoma- tArD
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Number of posts : 127
Age : 33
Registration date : 2006-05-19
Re: Guillaume's 4 Melee Team GvG Build
rt runner can work pretty well for anti gank- and can do some support if it has to run into the main crowd- plus if u need to gank or call back a melandru derivsh while it can do damage with weapon of remedy + vengeful and can keep other stuff somewhat alive.
Re: Guillaume's 4 Melee Team GvG Build
we did this today.... we went from rank 500-->1000 =(
both teams were degen... we got owned from them...
both teams were degen... we got owned from them...
Re: Guillaume's 4 Melee Team GvG Build
Does your runner know how to use heal party? Seriously degen is incredibly week, wait 20 minutes to VoD and win. Linebackers should be KD'ing important hexes and such.
Guillaume De Sonoma- tArD
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Number of posts : 127
Age : 33
Registration date : 2006-05-19
Re: Guillaume's 4 Melee Team GvG Build
lol--- 2 interrupt rangers, sf's, tainted's degen... couldnt handle the degen... it hella money. even the lod got interrupted and everyhting. There was nothnig we could do. (ok there was stuff we could do), but we got beat horribly 2x- =(
Re: Guillaume's 4 Melee Team GvG Build
-10 degen hurts...
IceNutz- Admin
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Number of posts : 362
Age : 36
Location : US
IGN : Doctor Sine
Registration date : 2006-08-27
Re: Guillaume's 4 Melee Team GvG Build
yeah i heard james or some1 else said they lost 2x while i was farming ghial's lol.......btw can't the linebacker shut down the interr rangers....maybe not.....but i mean you have KDs.......you can interr too...............
btw been a noob and pvp that i am, what's lod lol.....
btw been a noob and pvp that i am, what's lod lol.....
Guest- Guest
Re: Guillaume's 4 Melee Team GvG Build
Light of Deliverence: 5e heal all party members <80% health for some amount
IceNutz- Admin
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Number of posts : 362
Age : 36
Location : US
IGN : Doctor Sine
Registration date : 2006-08-27
Re: Guillaume's 4 Melee Team GvG Build
shadow'sfury wrote:yeah i heard james or some1 else said they lost 2x while i was farming ghial's lol.......btw can't the linebacker shut down the interr rangers....maybe not.....but i mean you have KDs.......you can interr too...............
btw been a noob and pvp that i am, what's lod lol.....
yes you can. counter blow ftw.
Guillaume De Sonoma- tArD
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Number of posts : 127
Age : 33
Registration date : 2006-05-19
Re: Guillaume's 4 Melee Team GvG Build
Guillaume De Sonoma wrote:shadow'sfury wrote:yeah i heard james or some1 else said they lost 2x while i was farming ghial's lol.......btw can't the linebacker shut down the interr rangers....maybe not.....but i mean you have KDs.......you can interr too...............
btw been a noob and pvp that i am, what's lod lol.....
yes you can. counter blow ftw.
i never said you can't, i was just asking: "can't the linebackers interrupt the enemy team's vital players so that they won't be able to function normally....and since i heard from james that they have heavy degen.....maybe hit the necros a few times with linebackers so that the team recovers a little from the degen and then KD the monks and the team kill the necros"
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