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RITS [tArD] BUILD

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RITS [tArD] BUILD Empty RITS [tArD] BUILD

Post by Krispera Wed 2 Aug - 19:39

2restoration/spawing power Rits
3channeling/spawning power Rits
1ranger spirit spammer/key of the build/runner
2communion/spawning power Rits


Restoration Rits Rt/Me 1

Inspired Hex
Drain Enchantment
Vengful Weapon
Mend Body and Soul
Spirit Light
Spirit Transfer
Preservation (Elite)
Resurrection signet

Restoration Rits Rt/Me 2

Spirit Channeling (Elite)
Inspired Hex
Vengful Weapon
Mend Body and Soul
Spirit Light
Spirit Transfer
Recuperation
Resurrection signet

Channeling Rits 3

Spirit siphon
Ghostly Haste
Essence Strike
Gaze from beyond
Spirit Rift
Consume Soul (Elite) AOE
Cruel Was Daoshen AOE
Resurrection signet

Channeling Rits 4

Spirit siphon
Ghostly Haste
Essence Strike
Gaze from beyond
Spirit Rift
Destruction AOE
Grasping Was Kuurong (Elite) AOE
Resurrection signet

Channeling Rits 5

Spirit siphon
Ghostly Haste
Essence Strike
Gaze from beyond
Spirit Rift
Painful Bond AOE hex
Grasping Was Kuurong (Elite) AOE
Resurrection signet

Ranger 6

Oath Shot (Elite)
Storm Chaser
Dodge
Brambles
Tranquility
Nature's renewal
Primal echoes
Resurrection signet

Communion Rits 7 OFFENSIVE

Ritual Lord (Elite)
Pain
Blood song
Dissonance
Disenchantement
Earthbind
Doom
Resurrection signet

Communion Rits 8 DEFENSIVE

Ritual Lord (Elite)
Shetter
Union
Shadowsong
Displacement
Soothing
Doom
Resurrection signet


Last edited by on Mon 21 Aug - 14:02; edited 24 times in total
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Post by skye Wed 2 Aug - 19:58

Ok.

Make sure 2 people have each are carying: pred seasion, nr, and tranquility.

I guess we will have 1defensive rit lord, and 1 Offensive rit lord.(2)

for the restoration we will need 2 most likely, but we need to find some way to, 1. have them be able to use some type of quick heal in case of a semi- full spike. and 2. make sure they can hold their energy for a good amount of time( a healer without energy is useless) Also Consume Corpse could be interesting to have, for us defensive, and vs another rit lord =) (2)

For the channeling we should probably use skills like doom, skills that can take advantage of our own spirits, AND can do alot of damage, use such things as, destruction - ect. We want to do as much damage as possible, since there will be chaos among the spirits, the enemies are probably gona be trying to destroy them all, so we need to wrack alot of damage while they do that. Such skills as the one that destroys a spirit does alot of damage and blinds can be very powerful in this situation if the spirit spammers spam spirits all over the field near the enemy.
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Post by Krispera Wed 2 Aug - 21:39

I can do everything. I just need the elites. I will cap them this weekend Smile!
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Post by skye Thu 3 Aug - 0:43

Ok: - this applies to when krisp put the skills in

1. Replace weapon of shadow with vengful weapon because shadow cost alot of energy+ it only affects the enemy after it strikes, and it only takes 1 war attack to do deep wound + 100 damage, while vengeful weapon could prevent a possible attack with a 1/4 sec.

2. replace life with vengeful weapon, as vengeful will help more than life in a time of need.

3. make rt/r replace lamentation with natures renewal
take out cruel was daoshin, but in spirit rift.

4. make rt/r replace lamentation with natures renewal

5. make rt/r replace lamentation with predatorial season

6. replace lamentation with troll unguent(self heal), take out natures renewal, repalce with brambles.

7. replace dulled weapon with earthbind
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Post by Krispera Thu 3 Aug - 0:58

Brambles, Earthbind..?

Skye, Earthbind doesn't knock down. Wanderlust does!
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Post by skye Thu 3 Aug - 1:06

but you have a couple skills that have knockdown.

for the alternative use oath shot[e], it will take away the other builds needing to use mulitple spirits. and then u might want storm chaser and dodge or storm chaser and apply poisen. Make sure 2 of the ritualists have Spirit Transfer also, it will act as anti-spike-anti heavy damage skill along with vengeful weapon
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Post by skye Thu 3 Aug - 16:28

U could take out res signet for the 2 heals. Ur'll want at least 2-3 hard 5 energy heals u can spam also. Ummm and i was thinking, pred season, might not be good, because i guess it would screw us alot too. lol
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Post by IceNutz Wed 13 Dec - 22:41

Did we ever try this?? When ladder lock i think we should just mess around with random builds Smile
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Post by skye Wed 13 Dec - 23:32

ya, we should try to do it , but atm i have alot of stuff going on =(..
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Post by IceNutz Thu 14 Dec - 0:05

when does the ladder lock normally anyway?
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Post by Krispera Thu 14 Dec - 0:19

Oh well this build was before the RIT NERF that made RIT USELESS!
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Post by IceNutz Thu 14 Dec - 11:32

lol rits aren't useless...
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Post by Krispera Thu 14 Dec - 18:00

IceNutz wrote:lol rits aren't useless...

They are not but it's not easy to make a good balanced build. Since I DON'T COPY ANYONE!
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Post by IceNutz Thu 14 Dec - 21:58

Spirit's Strength seems interesting...
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Post by skye Fri 15 Dec - 1:46

i havnt really looked at the new rit skills yet... i should do that soon
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Post by IceNutz Fri 15 Dec - 9:35

some of them are allright, i haven't really thought up skill combos for them yet but meh. Renewing surge is pretty awesome though lol.
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Post by skye Fri 15 Dec - 12:15

i should try actually using my rit sometime.. lol, she just kinda became a storage for me lol
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Post by IceNutz Fri 15 Dec - 12:26

lol...

Razz the forum told me i was posting too fast.... grr...
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Post by skye Fri 15 Dec - 12:34

Lol
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Post by Guest Fri 12 Jan - 1:44

NICE build!!!!!! i like it!!!!!
too bad im not a rt......... bounce

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Post by Tearz Sat 13 Jan - 9:39

Krisp: THIS BUILD WORKS lol.

Okay the only thing i would change is making the restoration or "healing" rits N/Rt with high Soul Reaping because of the huge amount of spirits. Plus skye I don't like most of the changes you made actually... most of those skills were put in for a reason: skill synergy. If some of them go, the others lose their effectiveness. THATS why if you take out anguish of my build other hexes lose their effectiveness.

One last thing: I don't think we should have an all rit build
i mean maybe mostly rits, like 5 or 6, but I dont like the idea of not having anywhere to lean if it gets tough. Lets say they spike... what do we do? Nomally, we would have to split. But if we're all rits, what would the offensive team do? They might be lucky to kill a few NPCs, but they cant kill fast enough. Really good build though

Hi

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Post by Krispera Sat 13 Jan - 11:12

Tearz wrote:Krisp: THIS BUILD WORKS lol.

Lets say they spike... what do we do? Nomally, we would have to split. But if we're all rits, what would the offensive team do? They might be lucky to kill a few NPCs, but they cant kill fast enough. Really good build though

Hi

Yeah that's what I though xD!

And thsi build is out to date like you said Tearz. Maybe I should recheck it and edit it.
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